Three Cards, Three Storefronts.
In 2022, Imprint's first year, I led three partnerships: a sales play, a new product launch, and an influencer experiment. The work reshaped how Imprint should be pitched. Every rewards card should feel like its own storefront, not a tile in a hub.
At a glance
Three projects, three different commercial questions.
Brand 1: Brady
Designing loyalty for a brand that didn't exist yet.
Pitch meeting. No prior brand knowledge — pre-launch, no website. Tom Brady's recent interviews and one circulating article were the only public signals. Sneaker-industry knowledge brought in as the bridge.
Shipped: a Locker Room as identity surface, Brady Coins as brand currency, tiered membership (Team / All Star / MVP), and a custom Shopify app that puts the loyalty machinery underneath Brady's own storefront.
Earn structure - math as fancom
Members earn 10 coins per $1 spent, with additional coins through friend invites, prediction games, and early-access drops — math that reads like fandom.
Shopify integration
Exclusive items check out inside Brady's Shopify. Custom Imprint app — SSO, rewards on order events, embedded widget.
What didn't ship.
Single-item launch — Reads as a one-time promo, not a program.
Web3 NFT Locker — Designed end-to-end. Cut for timing and custody. Kept as the vision artifact that helped close the partnership.
The deliverable was as much a pitch artifact as a product. The work closed the partnership before Brady had a single customer.
Brand 2: HEB
Three customer relationships with money. Three redemption paths.
Imprint's baseline
Two redemption methods — Apply to card balance, or withdraw to bank. Designed for digitally fluent, banked customers.
"Give them more options." — Add mailed check to the platform. A meaningful share of H-E-B's customer base doesn't have a bank account — without this path, they can't redeem at all.
The shopper, specific
opt 1: Apply to card balance.
Slider, inline interest copy. Rewards as a financial decision, not a coupon.
opt 2: Withdraw to bank.
Linked banks, inline validation, explicit "3 business days" copy.
opt 3: Mail a paper check.
Many of H-E-B's customers don't have a bank account. Some don't trust banks, others can't open one. The mail check is the only way they ever cash in.
Brand 3: WeWoreWhat
A card that earns across a curated network.
Imprint's baseline
Danielle Bernstein's lifestyle brand. Imprint's first client. A NY-based card tied to a curated network of local lifestyle businesses — coffee shops, hotels, restaurants — that partnered with WeWoreWhat to give cardholders rewards.
Every feature designed for WeWoreWhat was also a building block for Imprint. The platform's baseline was being built here — one specific partner shaping what the company could offer everyone next.
Earning structure:
Tiered rates across the network.
10% direct at WeWoreWhat, lower rates at partner coffee shops, hotels, restaurants. Home rate stays highest.
Discovery:
Map-first. NY-local.
SoHo, West Village, the neighborhoods where the network lives. What's near you, not what's promoted to you.
Outcome Today
Two brands wound down. One is 35% of Imprint's revenue. The principle the work argued for still shapes how the platform is sold.